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May 20

Stop Unnecessary Reflection: Training LRMs for Efficient Reasoning with Adaptive Reflection and Length Coordinated Penalty

Large Reasoning Models (LRMs) have demonstrated remarkable performance on complex reasoning tasks by employing test-time scaling. However, they often generate over-long chains-of-thought that, driven by substantial reflections such as repetitive self-questioning and circular reasoning, lead to high token consumption, substantial computational overhead, and increased latency without improving accuracy, particularly in smaller models. Our observation reveals that increasing problem complexity induces more excessive and unnecessary reflection, which in turn reduces accuracy and increases token overhead. To address this challenge, we propose Adaptive Reflection and Length Coordinated Penalty (ARLCP), a novel reinforcement learning framework designed to dynamically balance reasoning efficiency and solution accuracy. ARLCP introduces two key innovations: (1) a reflection penalty that adaptively curtails unnecessary reflective steps while preserving essential reasoning, and (2) a length penalty calibrated to the estimated complexity of the problem. By coordinating these penalties, ARLCP encourages the model to generate more concise and effective reasoning paths. We evaluate our method on five mathematical reasoning benchmarks using DeepSeek-R1-Distill-Qwen-1.5B and DeepSeek-R1-Distill-Qwen-7B models. Experimental results show that ARLCP achieves a superior efficiency-accuracy trade-off compared to existing approaches. For the 1.5B model, it reduces the average response length by 53.1% while simultaneously improving accuracy by 5.8%. For the 7B model, it achieves a 35.0% reduction in length with a 2.7% accuracy gain. The code is released at https://github.com/ZeweiYu1/ARLCP .

  • 7 authors
·
Feb 12

Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a dataset of complex human gameplay with concurrent fMRI recordings, in which participants learn novel video games that require rule discovery, hypothesis revision, and multi-step planning. We jointly evaluate models by their ability to play the games, match human learning behavior, and predict brain activity during the same task, comparing a suite of frontier Large Reasoning Models (LRMs) against model-free and model-based deep reinforcement learning agents and a Bayesian theory-based agent. We find that frontier LRMs most closely match human behavioral patterns during game discovery and predict brain activity an order of magnitude better than both reinforcement learning alternatives across cortical and subcortical regions, with effects robust to permutation controls. Through targeted manipulations, we further show that brain alignment reflects the model's in-context representation of the game state rather than its downstream planning or reasoning. Our results establish LRMs as compelling computational accounts of human learning and decision making in complex, naturalistic environments. Project page with interactive replays: https://botcs.github.io/reason-to-play/

  • 9 authors
·
May 7